- Project: Character Pipeline For Games-CPG-R2 - Phoenix Atelier
- Tools: ZBrush, 3ds Max, Photoshop, Marmoset Toolbag 2
- Concept: Kurt Papstein
Realtime cinematic game character. Finished this while attending the Character Pipeline for Games course at Phoenix Atelier. Learnt a ton on this piece, from concepting in 3D software, finishing a sculpt then texturing and creating a finished game asset. Amazing experience! The original concept was thought up by Kurt Papstein but I took some liberties in order to personalize it. The model is broken up into four pieces: Cloth, Mechanical, Cloak and Anatomy.