"Ram Air" Parachute

  • Project: Renegade X
  • Tools: 3ds Max // Mudbox // Photoshop // UDK // Crazybump


A colleague of mine had been working on the Indie/Hobby "Renegade X" remake, and had approached me about creating some props for the title. At the time characters were using house plants to safely bail from their doomed aircraft. The base mesh and morph targets were done in 3ds Max then passed over to Mudbox allowing me sculpt in some of the finer details like tension lines and other folds. All baking of textures were done in 3ds and tweaked in Crazybump and Photoshop.

Parachute In Game
Parachute Shaded
GameAsset Wire